Agent James Filmore

Metatype : Human
Mundane

Agent James Filmore is a CIA operative, probably more of the 'gathering intel' variety than the 'covert action' type. So far me and Chris haven't been able to come up with great reasons for him to be attached to the party long-term, but if Ted's character were practicing gurellia archeology in Aztland, it would be an ideal way to introduce him.

Also, he could be going after some of the smuggling activities surrounding Coyle, or maybe even just trying to get involved with those smugglers to get stuff on the down-low for the UCAS government and/or Ares.

As a young man, James was inspired by classic spy movies. His personal hero is Michael Weston. The idea of a person who is like shadowrunner, only secretly sanctioned by the government, fighting the good fight, is what drives him to achieve in his job and in his life.

Privately, James feels the UCAS's interests are constantly being compromised by the tug-of-war between the Megacorps. He secretly longs for a return to the days when Nations, not Corporations, ruled the world. He plays ball when it comes to Ares just enough to avoid a reprimand, but in the field he doesn't mind hurting a corp's bottom line if it's not in conflict with his mission objectives. It is a point of personal principle that he not profit from these side activities. So he might (carefully) leak what would otherwise be paydata onto a public network for free, or destroy a prototype instead of stealing it. This has earned him some powerful enemies among the Megacorps, even though he is careful to cover his tracks. He'll police enemy weapons and ammunition, and use them to defend himself as a last resort, but he won't sell them, generally destroying them after a mission along with any other evidence. He despises agency corruption above all else, which could earn him a few cold shoulders within the Agency among agents who like to 'supplement' their income. If his superiors were corrupt and ordered him to play ball, he would probably turn in his badge and die.

Attributes

Physical Score Mental Score Special Score Special Score
Body 3 Charisma 4 Edge 7 Initiative Passes 1
Agility 3 Intuition 4 Essence 6 Matrix Initiative Passes 1
Reaction 3 Logic 3 Magic 0 Physical Damage Track 9
Strength 2 Willpower 3 Initiative 7 Stun Damage Track 9

Metatype : Human
Mundane

Attributes
Body: 3
Agility: 3
Reaction: 3
Strength: 2
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 3

Edge: 7
Initiative: 7
Essence: 6

Knowledge Skills

Ares Macrotechnology : 1
Security Procedures : 2
Terrorism : 2
Flatvids (Spy Movies) : 2

Active Skills
Automatics : 3
Longarms : 3
Pistols : 3
Con : 4
Etiquette : 4
Leadership : 4
Negotiation : 4
Disguise : 4
Inflitration : 4
Palming : 4
Shadowing : 4
Climbing : 3
Gymnastics : 3
Running : 3
Swimming : 3
Hardware : 1
Hacking : 1
First Aid : 1
Electronic Warfare : 1

Positive Qualities
Photographic Memory
Res. to Pathogens/Toxins
Blandness
Guts

Negative Qualities
Spirit bane
Bad Luck
Enemy 1

Weapons
Ares Alpha
Colt America L36
Ares Desert Strike
Gel Rounds (30 shots)
Regular Ammo (20 shots)
Stick-n-Shock (10 shots)

I think you officially have more firepower in one gun (the Alpha) than Ted or I have in our entire collections…. :-)

Really these reflect weapons preference. These are the guns which I may own but are in my desk or on a mantle where I live. In the field I'd be using something I grabbed locally, something that fits my cover ID, or whatever my handler provided.

In fact, now that I think of it, I may not even own the Alpha. It's just something I'm trained to use.
I definitely have a collection of sweet replica vintage pistols back home! :)

Armors
Armor Clothing

Vehicles

Let me guess: 1970s muscle car. That'd be a hundred-year-old vehicle in Shadowrun….

Pffft. Not on my salary.
*takes bus*

Contacts
Uncle Sam (L:3 C:1)
Seattle Contacts (L:2 C:1)

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