CV: Basic Equipment

Available Equipment at Game Start

Weapon Size Range Damage Type Cost Ammo
Laser Pistol P P 1D6 En 250 mu 20*
Laser Rifle P P 1D10 En 500 mu 30*
Heavy Laser V V 5D6 En 2,000 mu 1 PP
Laser Cannon SH SH 10D8 En 10,000 mu 8 PP
Large Laser Array CS CS 50D8 En 50,000 mu 75 PP
Laser Cannon Array CS CS 100D6 En 75,000 mu 100 PP
Ballistic Pistol P P 1D8 Ba 350 mu 10
Assault Rifle P P 2D6 Ba 750 mu 10
Machine Gun V V 6D6 Ba 2,000 mu 100
Small Automatic Cannon V V 5D10 Ba 3,250 mu Stored
Large Automatic Cannon SH SH 10D8 Ba 10,000 mu Stored
Howitzer CS CS 50D10 Ba 62,000 mu Stored
Hand Grenade P P 4D6 Ex 50 mu 1
Shoulder-launched Missile P V 100D6 Ex 1,600 mu 1
Medium Missile V V 200D6 Ex 6,000 mu 1
Large Missile V SH 350D8 Ex 50,000 mu 1
Cruise Missile SH SH 600D8 Ex 400,000 mu 1
Nuclear Missile SH CS 5000D12 Ex 1,250,000 mu 1
Thermonuclear Missile SH CS 10000D12 Ex 2,500,000 mu 1
Antipersonnel Mines, Ground P P 7D8 Ex 100 mu 1
Antipersonnel Mines, Naval P P 5D6 Ex 100 mu 1
Antivehicular Mines, Ground P V 16D8 Ex 500 mu 1
Antivehicular Mines, Naval P V 16D8 Ex 500 mu 1
Antivehicular Mines, Space P V 16D6 Ex 1,000 mu 1
Antiship Mines, Naval V SH 200D10 Ex 1,000 mu 1
Antiship Mines, Space V SH 200D8 Ex 3,000 mu 1
Anti-CS Mines, Naval V CS 750D8 Ex 5,000 mu 1
Backpack Flamethrower P P 1D8 En 500 mu 10
Cavalry Flamethrower V P 5D8 En 2,000 mu 30
Sonic Stunner P P 1D6 St 150 mu Infinite
Ion Rifle V V 8D10 St 4,000 mu 5 PP
Ion Cannon SH SH 60D10 St 15,000 mu 35 PP

The weapon system is based around three rules. First, there is the rule of scale as discussed in the previous chapter. The scales are: Personal, P; Vehicular, V; Shuttle, SH; Capital Ship, CS; Starbase, SB; and Planetary, PL. The size listed is the size of the vessel needed to mount the weapon; the scale column deals with the damage scale of the weapon. Next on the chart is the damage rating. This is simply the number and type of dice you roll to calculate the damage done on a hit with this weapon; the HP subtracted are HP of the same scale as the weapon’s scale, so for instance a person stepping on an antivehicular mine would actually take 3D8 x x10 damage, a rather nasty wound at best. Finally, there is a Type column. There are 7 weapon types: Ballistic, Ba; Energy, En; Explosives, Ex; Impact/Stress, Im; Ionization, Io; Plasma/Particle, Pl; and finally, Stun, St.
Let’s talk for a bit about weapon types. The type of a particular weapon can determine things such as if armor is effective against it; for instance, Kevlar armor only protects against impact, explosive, and ballistic weapons, not against any other types.

WRITE OUT DESCRIPTIONS OF ALL THE WEAPONS AND E’RYT’ING

Powerplants Refuel V PP SH PP CS PP SB PP PL PP
Pollution V Cost SH Cost CS Cost SB Cost PL Cost
Hydroelectric Generator N/A N/A N/A N/A N/A 2500
N/A N/A N/A N/A N/A 2,500,000
Geothermal Generator N/A N/A N/A N/A N/A 1500
N/A N/A N/A N/A N/A 1,000,000
Solar Generator N/A Varies* Varies* Varies* Varies* Varies*
N/A 3,000 11,000 75,000 200,000 500,000
Wind Generator N/A N/A N/A N/A N/A 1000
N/A N/A N/A N/A N/A 200,000
Nuclear Fission Generator 10 yrs N/A 400 1150 3500 7000
1/turn N/A 350,000 1,000,000 3,000,000 6,000,000
Fossil Fuel Generator 1 turn 20 120 N/A N/A 3500
5/turn 1,500 90,000 N/A N/A 1,500,000

DESCRIBE THE GENERATORS AND THEIR SIZES AND CRAP

TOTALLY IN WORK - OLD TABLES

Chassis Type Avg Size (m) Scale HP Armor Evasion Stealth PP Weapons Crew
Bike 2 to 3 V 18 0 18 5 1 1 to 2
Car 3 to 8 V 40 3 8 8 2 1 to 2
Truck 8 to 30 V 100 6 4 10 3 1 to 2
Satellite 1 to 3 V 5 0 0 5 0 0
Exosuit 3 to 4 V 250 8 14 10 2 1
APC 8 to 15 V 275 8 4 25 6 1 to 3
Tank 8 to 15 V 300 12 4 50 10 1 to 6
Scout Mech 6 to 8 V 500 15 10 60 3 1
Transport air/space 25 to 200 SH 275 5 9 100 3 3 to 15
Interceptor Mech 8 to 12 SH 1,000 10 13 125 3 1
Fighter air/space 15 to 25 V 150 4 10 80 8 1 to 4
Bomber air/space 20 to 100 V 250 6 8 100 24 4 to 10
Assault Mech 12 to 15 SH 2,000 15 8 250 4 1
Scout naval/space 25 to 200 SH 5,000 20 10 300 6 2 to 10
Corvette naval/space 50 to 300 CS 10,000 4 8 7500 8 15 to 30
Cruiser naval/space 60 to 350 CS 25,000 8 7 12,500 16 50 to 100
Cargo naval/space 1000 to 10000 CS 75,000 6 1 25,000 2 4 to 100
Destroyer naval/space 75 to 400 CS 50,000 10 5 25,000 25 75 to 150
Battleship naval/space 200 to 2500 CS 200,000 15 3 40,000 35 150 to 400
ECV naval/space 200 to 2500 CS 200,000 10 3 60,000 25 300 to 2000
Carrier naval/space 400 to 5000 CS 500,000 15 2 80,000 30 1000 to 5000
Colony spaceship 30000 to 50000 CS 1,000,000 8 1 130,000 10 1500
Sea/starbase 10000+ SB 1,000,000 15 0 100,000 20 1000 to 2000
Chassis Type Cargo Passengers Size DP
Bike 2 0 to 2 5 25
Car 6 0 to 5 25 50
Truck 10 0 to 20 40 60
Satellite 2 0 3 80
Exosuit 2 0 7 100
APC 6 6 to 12 100 100
Tank 10 0 150 110
Scout Mech 6 0 15 150
Transport air/space 5,000 10 to 1,000 7,500 1,100
Interceptor Mech 12 0 35 1,500
Fighter air/space 15 0 1,000 300
Bomber air/space 15 0 5,000 350
Assault Mech 30 0 55 7,500
Scout naval/space 10,000 0 to 10 N/A 7,500
Corvette naval/space 800,000 15 to 30 N/A 90,000
Cruiser naval/space 1,300,000 50 to 100 N/A 110,000
Cargo naval/space 6,000,000 0 to 15,000 N/A 125,000
Destroyer naval/space 3,000,000 75 to 150 N/A 150,000
Battleship naval/space 6,000,000 150 to 400 N/A 250,000
ECV naval/space 9,000,000 300 to 2,000 N/A 375,000
Carrier naval/space 12,000,000 1,000 to 5,000 N/A 500,000
Colony spaceship 15,000,000 500,000 N/A 750,000
Sea/starbase 12,000,000 10,000+ N/A 2,000,000
Drive PP used Speed Size Cost Max Rating
Rocket 0 (lasts 5 min) (1000*R) km/h SH scale 500,000 mu 10*
SDDS R*200 (1000*R) km/h Fits SH-scale+ (1M x R) mu 5*
FFD R*500 [10^(R-1)] * c Fits CS-scale+ (10M x R) mu 2*
Wheels 5 100 km/h Fits V-scale+ included N/A
Tracks 15 75 km/h Fits V-scale+ included N/A
Jet Engine 15 200 km/h Fits V-scale+ included N/A
Rotors 10 150 km/h Fits V-scale+ included N/A
Walker 10 25 km/h Fits V-scale+ included N/A
Powerplant Size (cp) PP Pollution Scale Cost
Small Fossil Fuel 1 15 1 atm/turn V 900 mu
Medium Fossil Fuel 2 25 2 atm/turn V 1,500 mu
Large Fossil Fuel 5,000 165 5 atm/turn SH 90,000 mu
Fossil Fuel Plant 4,500,000 35,000 200 atm/turn PL 1,500,000 mu
Electric Cell man-portable 0 0 P 1 mu
Electric Battery 1 15 0 V 1,200 mu
Small Methane 3 20 1 atm/turn V 1,750 mu
Large Methane 6,000 150 4 atm/turn SH 100,000 mu
Small Nuclear Fission 9,000 400 5 rad/turn SH 350,000 mu
Medium Nuclear Fission 300,000 3,500 20 rad/turn CS 1,000,000 mu
Large Nuclear Fission 3,500,000 35,000 150 rad/turn SB 3,000,000 mu
Nuclear Fission Plant 6,500,000 75,000 250 rad/turn PL 6,000,000 mu
Solar Panel 5 Varies 0 V 3,000 mu
Geothermal Plant 3,500,000 15,000 0 PL 1,000,000 mu
Hydroelectric Plant 7,500,000 25,000 0 PL 2,500,000 mu
Wind Generator 500,000 5,000 0 PL 500,000 mu
Weapon Size Range Damage Type Cost Ammo
Laser Pistol P P 1D6 En 250 mu 20*
Laser Rifle P P 1D10 En 500 mu 30*
Heavy Laser V V 5D6 En 2,000 mu 1 PP
Laser Cannon SH SH 10D8 En 10,000 mu 8 PP
Large Laser Array CS CS 50D8 En 50,000 mu 75 PP
Laser Cannon Array CS CS 100D6 En 75,000 mu 100 PP
Ballistic Pistol P P 1D8 Ba 350 mu 10
Assault Rifle P P 2D6 Ba 750 mu 10
Sniper Rifle P V 2D8 Ba 1,000 mu 5
Machine Gun V V 6D6 Ba 2,000 mu 100
Small Automatic Cannon V V 5D10 Ba 3,250 mu Stored
Large Automatic Cannon SH SH 10D8 Ba 10,000 mu Stored
Howitzer CS CS 50D10 Ba 62,000 mu Stored
Hand Grenade P P 4D6 Ex 50 mu 1
Shoulder-launched Missile P V 100D6 Ex 1,600 mu 1
Medium Missile V V 200D6 Ex 6,000 mu 1
Large Missile V SH 350D8 Ex 50,000 mu 1
Cruise Missile SH SH 600D8 Ex 400,000 mu 1
Nuclear Missile SH CS 5000D12 Ex 1,250,000 mu 1
Thermonuclear Missile SH CS 10000D12 Ex 2,500,000 mu 1
Antipersonnel Mines, Ground P 0 7D8 Ex 100 mu 1
Antipersonnel Mines, Naval P 0 5D6 Ex 100 mu 1
Antivehicular Mines, Ground P 0 16D8 Ex 500 mu 1
Antivehicular Mines, Naval P 0 16D8 Ex 500 mu 1
Antivehicular Mines, Space P 0 16D6 Ex 1,000 mu 1
Antiship Mines, Naval V 0 200D10 Ex 1,000 mu 1
Antiship Mines, Space V 0 200D8 Ex 3,000 mu 1
Anti-CS Mines, Naval V 0 750D8 Ex 5,000 mu 1
Backpack Flamethrower P P 1D8 En 500 mu 10
Cavalry Flamethrower V P 5D8 En 2,000 mu 30
Sonic Stunner P P 1D6 St 150 mu Infinite
Ion Rifle V V 8D10 St 4,000 mu 5 PP
Ion Cannon SH SH 60D10 St 15,000 mu 35 PP
Blinders V V Special En 150 mu 5 PP
Facility Crew Time Size Cost Service
Mining 25 18 turns 1M cp 7.5M mu
Education 50 6 turns 50K cp 1.25M mu 275,000 ppl
Agricultural 25 12 turns 250K cp 3.5M mu 150,000 ppl
Manufacturing 25 18 turns 500K cp 6.5M mu
Hospital 50 6 turns 500K cp 6.5M mu 200,000 ppl
Terraforming 0 Rx24 turns (2MxR)cp (15MxR) mu By rating
Trained People Cost Time
Soldier 15,000 3 turn
Special Operations 45,000 12 turn
Spy 75,000 60 turn
Saboteur 90,000 48 turn
Diplomat 30,000 24 turn
Specialist 25,000 12 turn
Research Team 60,000 30 turn
Misc. Equipment Size Scale Cost
Exosuit Jump Jets 5 cp V 2,000 mu
Scout Mech Jump Jets 10 cp V 5,000 mu
Interceptor Mech Jump Jets 20 cp SH 15,000 mu
Kevlar Body Armor 0 P 200 mu
Bulkhead Reinforcement Field 0 SH+ included

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