Sentinel-class Landing Craft


Sentinels are larger landing-craft versions of the Lambda shuttles (like the Emperor's in Jedi). They are outfitted to function as both landing craft and combat support craft. The Sentinel features heavier armor and more powerful armaments than the Lambda, necessitating a larger crew. Though one pilot can operate the craft, the standard crew is 2, plus 3 gunners. The Sentinel also features upgrades (as compared to the Lambda) to its sensor suite, autopilot, and communications gear.

According to Wookiepedia:
> In its standard configuration, a Sentinel could carry 54 stormtroopers (approximately six squads), 12 E-web heavy repeating blasters, and 6 74-Z speeder bikes. When its seats were removed and it was converted to carrying supplies, it could transport 36 74-Z speeder bikes, or 12 compact assault vehicles such as AT-STs or AT-PTs. Its total cargo capacity was 180 metric tons.

Sentinels were manufactured under contract by both Sienar Fleet Systems and by Cygnus Spaceworks.


Ship Specifications

Type: troop transport/landing craft
Scale: Space Transport
Dimensions: 38 meters long
Crew: 2/1 skeleton; 3 gunners
Passengers: 75 troops
Cargo Capacity: 180 metric tons (total capacity, troops or cargo)
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: yes
Maneuverability: 2D
Space: 5
Atmosphere: 1,000 kph
Hull: 5D
Shields: 2D
Cost: 240,000 credits/95,000 credits


Mode Range ("units") Dice

|| Passive || 15 || 1D ||
|| Scan || 30 || 2D ||
|| Search || 50 || 3D ||
|| Focus || 2 || 4D ||


Name Fire Arc Crew Skill Fire Control Space Range Atmo Range Damage

|| Laser cannons || 4 right, 4 left1 || 1 per group || Starfighter gunnery || 1D || 1-3/12/25 || 100-300m/1.2km/2.5km || 4D each; fire link for 7D per side ||
|| Concussion missiles || 2 forward || 1 || Starfighter gunnery || 2D || 1/3/7 || 50-100m/300m/700m || 8D ||
|| Ion cannon || turret || 1 || Starfighter gunnery || 3D || 1-3/7/36 || 100-300m/700m/3.6km || 4D ||
|| Double blaster || turret || 1 || Vehicle gunnery || 1D || N/A || 50-400m/900m/3km || 5D ||

Current conditions:

  • Missing ion cannon, but turret is present. Retrofitted lasers stripped out of the L4000 for this turret instead.
    • Interior is gutted (fitted for cargo, not passengers).
    • Gremlins:
      • Turret Jerk: on any gunnery glitch, fire control becomes -1D.
      • Shield Flicker: on any shields glitch, shields immediately fall in all quadrants.
      • Foil'd Maneuvers: on any pilot glitch, maneuverability becomes -1D and s-foils freeze for 2 rounds.
      • I Need More Power!: On any astrogation glitch, hyperdrive power dips to x1.5 max speed until recalibrated (requiring drop to normal space and 1 hour of tinkering).
      • Quad Losers: Lasers stripped from the L4000 are half-burnt-out. -2D damage.
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