Eclipse Phase Character Sheet Template
Character Background
TODO add personality and physical description information.
Characters generally start with 5,000 credits, 50 REP Points, and 1,000 Customization Points during character creation.
Character Background
See Eclipse Phase page 131.
Faction
See Eclipse Phase page 132.
Statistics
Aptitudes
During character creation, can shift points around; min 5, max 30.
Aptitude | Score |
---|---|
Cognition | 15 |
Coordination | 15 |
Intuition | 15 |
Reflexes | 15 |
Savvy | 15 |
Somatics | 15 |
Willpower | 15 |
Ego vs. Morph
Ego Stat | Score | Morph Stat | Score |
---|---|---|---|
Initiative | (INT + REF) x2 | Speed | Starts at 1 |
Lucidity | WIL x2 | Durability | Determined by morph |
Trauma Threshold | LUC div by 5, round up | Wound Threshold | DUR div by 5, round up |
Insanity Rating | LUC x2 | Death Rating | DUR x 1.5 (bio) or x2 (synth) |
Moxie | Starts at 1 | Damage Bonus | SOM div by 10, round down |
Reputation
TODO reputation with various factions and groups.
Skill
Skill | Linked Aptitude | Category | Score |
---|---|---|---|
Academics + | COG | Knowledge | |
Animal Handling | SAV | Active, Social | |
Art + | INT | Knowledge | |
Beam Weapons | COO | Active, Combat | |
Blades | SOM | Active, Combat | |
Climbing | SOM | Active, Physical | |
Clubs | SOM | Active, Combat | |
Control | WIL ++ | Active, Mental, Psi | |
Deception | SAV | Active, Social | |
Demolitions | COG ++ | Active, Technical | |
Disguise | INT | Active, Physical | |
Exotic Melee Weapon + | SOM | Active, Combat | |
Exotic Ranged Weapon + | COO | Active, Combat | |
Flight | SOM | Active, Physical | |
Fray | REF | Active, Combat | |
Free Fall | Free Fall | Active, Physical | |
Freerunning | SOM | Active, Physical | |
Gunnery | INT | Active, Combat | |
Hardware + | COG | Active, Technical | |
Impersonation | SAV | Active, Social | |
Infiltration | COO | Active, Physical | |
Infosec | COG ++ | Active, Technical | |
Interest + | COG | Knowledge | |
Interfacing | COG | Active, Technical | |
Intimidation | SAV | Active, Social | |
Investigation | INT | Active, Mental | |
Kinesics | SAV | Active, Social | |
Kinetic Weapons | COO | Active, Combat | |
Language + | INT | Knowledge | |
Medicine + | COG | Active, Technical | |
Navigation | INT | Active, Mental | |
Networking + | SAV | Active, Social | |
Palming | COO | Active, Physical | |
Perception | INT | Active, Mental | |
Persuasion | SAV | Active, Social | |
Pilot + | REF | Active, Vehicle | |
Profession + | COG | Knowledge | |
Programming | COG ++ | Active, Technical | |
Protocol | SAV | Active, Social | |
Psi Assault | WIL ++ | Active, Mental, Psi | |
Psychosurgery | INT | Active, Technical | |
Research | COG | Active, Technical | |
Scrounging | INT | Active, Mental | |
Seeker Weapons | COO | Active, Combat | |
Sense | INT ++ | Active, Mental, Psi | |
Spray Weapons | COO | Active, Combat | |
Swimming | SOM | Active, Physical | |
Throwing Weapons | COO | Active, Combat | |
Unarmed Combat | SOM | Active, Combat |
+ Requires selection of a specific field or specialization
++ Cannot be defaulted
Equipment
TODO
page revision: 2, last edited: 01 Dec 2013 04:16