Character Sheet Templates
Vampire Character Sheet
Freebie points: 15 (7 for Disciplines/5 for Attributes/2 for Abilities or Virtues/1 for Backgrounds, Humanity/Path, or Willpower)
Name:
Height:
Weight:
Nature:
Demeanor:
Clan:
Generation:
TODO physical description.
Character History
TODO history
Quirks
TODO quirks
Merits
Flaws
Goals
Long-Term
TODO long-term goals
Short-Term
TODO short-term goals
Backgrounds
5 dots
Boons
Owed to the Character
Owed to Others
Virtues
7 dots (You automatically have one dot in each Virtue.)
Conscience/Conviction: x
Self-Control/Instinct: x
Courage: x
Humanity/Path: x
Willpower: x
Blood Pool: x
Disciplines
3 dots
Attributes
7/5/3 dots or 15 total (You automatically have one dot in each Attribute.)
Physical | Social | Mental | |||
---|---|---|---|---|---|
Attribute | Score | Attribute | Score | Attribute | Score |
Strength | x | Charisma | x | Perception | x |
Dexterity | x | Manipulation | x | Intelligence | x |
Stamina | x | Appearance | x | Wits | x |
Abilities
13/9/5 dots or 27 total (You cannot start with more than three dots in any one Ability, though you may increase the dots to five using Freebie Points.)
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Skill | Score | Skill | Score | Skill | Score |
Alertness | x | Animal Ken | x | Academics | x |
Athletics | x | Crafts (+) | x | Computer | x |
Awareness | x | Drive | x | Finance | x |
Brawl | x | Etiquette | x | Investigation | x |
Empathy | x | Firearms | x | Law | x |
Expression | x | Larceny | x | Medicine | x |
Intimidation | x | Melee | x | Occult | x |
Leadership | x | Performance (+) | x | Politics | x |
Streetwise | x | Stealth | x | Science (+) | x |
Subterfuge | x | Survival | x | Technology | x |
Diplomacy (*) | x | Acrobatics (*) | x | Clan Knowledge (*)(+) | x |
Haggling (*) | x | Camouflage (*) | x | Computer Hacking (*) | x |
Intrigue (*) | x | Hunting (*) | x | Economics (*) | x |
Scrounging (*) | x | Archery (^) | x | History (*) | x |
Search (*) | x | Demolitions (^) | x | Psychology (*) | x |
Grace (^) | x | Disguise (^) | x | Area Knowledge (^)(+) | x |
Instruction (^) | x | Herbalism (^) | x | Bureaucracy (^) | x |
Interrogation (^) | x | Lip Reading (^) | x | City Secrets (^)(+) | x |
Intuition (^) | x | Meditation (^) | x | Cryptography (^) | x |
Masquerade (^) | x | Pilot (^)(+) | x | Enigmas (^) | x |
Mimicry (^) | x | Ride (^) | x | Research (^) | x |
Style (^) | x | Sleight of Hand (^) | x | Sect Lore (^)(+) | x |
Throwing (^) | x | Professional Skill (^)(+) | x | Sewer Lore (^) | x |
Ventriloquism (^) | x | Expert Knowledge (^)(+) | x | ||
Hobby Talent (^)(+) | x | Linguistics | x |
(*) Guide to the Camarilla
(^) Vampire Storyteller's Companion
(+) These Abilities are actually a collection of similar skills (not specialities) which a character must purchase separately. For example… Crafts: Car Repair, Crafts: Woodworking, and Crafts: Pottery are all separate Abilities.
Note: This list of Abilities is far from exhaustive. The Abilities listed from Vampire: The Masquerade, Third Edition, Revised, Guide to the Camarilla, and Vampire: Storyteller's Companion have been included, but as the latter two books note, there are numerous other possibilities for Talents, Skills, and Knowledges. The core rulebook Abilities cover most situations. However, if an Ability is too broad for a character concept, or an appropriate Ability is not found, discuss the issue with the Game Master and try to work out a better Ability fit.
Havens
Important Equipment/Possessions
page revision: 12, last edited: 08 Jan 2013 07:03