Corvettes and Picket Ships

Xillash Assault Cruiser

The Xillash Sandstorm-class Assault Cruiser is the pinnacle of current Xillash technology. By reverse-engineering captured Antaran technology, the Xillash drastically improved upon their earlier cruisers. In the process, the XIllash have put together a ship with the capacity to go toe-to-toe with larger and significantly more sophisticated Antaran craft.

While the Sandstorm-class cruisers are unsophisticated, even primitive, by Imperial (and Antaran) standards, they have some major aces up their metaphorical sleeves. Since Xillash engineering skill lags behind the capabilities of most core worlds, the Xillash significantly overbuilt these vessels. While they are easily outmaneuvered and outrun by the faster and more advanced Antaran vessels, they pack an incredible punch, particularly given their small size. While the Xillash consider this to be an assault cruiser — one of their heaviest classes of craft — the Sandstorm-class is sided and outfitted more like a core-world corvette.

One area where the Xillash have advanced beyond all expectations is in metallurgy. Antaran analysis of hull fragments from damaged and destroyed cruisers had only barely begun to scratch the surface of these advances.

Sandstorm-class Assault Cruiser

Craft: Xillash Sandstorm-class Assault Cruiser
Type: Corvette
Scale: Capital Ship
Dimensions: 270m
Skill: astrogation 2D, capital ship gunnery 5D, capital ship piloting 4D, shields 2D, sensors 2D+1
Crew: 50 to 200, depending on configuration; skeleton 20
Passengers: Up to 500, depending on configuration
Cargo Capacity: 2,500 metric tons
Consumables: 6 months
Hyperdrive Multiplier: x5
Hyperdrive Backup: x25
Nav Computer: Yes (limited to 5 jumps)
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 kph
Hull: 7D
Shields: 2D
Cost: Not available for sale


Mode Range ("units") Dice
Passive 30 0D
Scan 60 1D
Search 80 2D
Focus 4 2D+2


Name Fire Arc Crew Skill Fire Control Space Range Atmo Range Damage
Double Turbolaser Turret (4) Turret 4 capital ship gunnery 3D 3-15/35/75 6-30/70/150 km 4D+1
Double Railgun (6) 2 front, 1 left, 1 right, 2 rear 2 capital ship gunnery 2D 1-10/25/50 2-20/50/100km 5D
Plasma Torch front (special) crew capital ship gunnery 4D 5 N/A 10D
Missile Launcher (2) front 5 missile weapons 3D 2/4/6 50-200/400/600 8D

Special Notes

  1. The railguns ignore ray shielding systems and fire projectiles heavy enough to punch through standard craft particle shields. Craft that are specially refitted with overpowered particle shields may use their shield rating when resisting railgun fire.
  2. The plasma torch fires a short-range burst of superheated plasma in a wide arc in front of the craft. The high FC is due to the wide spread of the superheated plasma. The downside of the plasma torch is the long refresh time between shots; it can only fire once per minute.
  3. The Xillash arm their assault cruisers with their highest-yield weapons, which are similar in construction to standard concussion missiles. However, they use a much larger missile with a directed-projectile multi-stage warhead designed to defeat energy shielding. This means that the missiles do capital-scale damage, but they cost considerably more (and are considerably larger) than standard concussion missiles.
  4. Xillashi ships only have limited weapons stores. They pack a surprising punch for their size. But they, much like the Xillash themselves, can't stand for super-long fights. Stores for this ship:
    1. Railguns: 100 volleys each.
    2. Plasma Torch: Plasma for 32 firings.
    3. Missile Racks: 4 missiles per launcher.

From Paper Notes

  • Republic Sienar Systems Marauder Corvette

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