Isle of Mist

Locations

Locations on the Isle of Mist

Cities

There are three major cities on the island:

  • Brightmill, a river city heavy with milling and toolbuilding expertise; most artistic craftsmen live here
    • Southeastern grey blotch on shitty attached map
  • Golddale, a mining city; most practical craftsmen live here
    • Westernmost grey blotch on shitty attached map
  • Violetford, a market town that handles trade and agriculture
    • Northeastern grey blotch on shitty attached map
    • Largest of the cities

Countryside

Outside of the major cities lie numerous towns, villages, and farmsteads. All told, somewhere between 20,000 and 40,000 people live in the forests, villages, farms, and towns of the island.

Terraced farmland is common due to hilliness of land.

Cultural Norms

See also the Culture of the Isle of Mist page - I'm starting to move some notes there so that this page doesn't get to be too big. Feel free to reformat this in a helpful fashion if you have the time!

  • Horses are relatively rare on this island; donkeys are much more common
    • Horses almost never ridden - draft and cart ponies
    • Golddale has specifically bred extremely large (pony-size) goats as pack animals
  • Books and scrolls are rare on the island - most knowledge is passed down from master to apprentice. Heavy apprenticeship culture.

Religious Norms

See also the Religion of the Isle of Mist page - I'm starting to move some notes there so that this page doesn't get to be too big. Feel free to reformat this in a helpful fashion if you have the time!

  • Argia
  • Religion isn't explicitly separated from politics, but this isn't a theocracy, either. The mortal government bears responsibility for the daily and material needs of the people; the people place the responsibility for maintaining the natural order on the gods. In other words, the government is responsible for facilitating trade, ensuring the people can get food; the gods are responsible for providing the conditions necessary for the people to grow and move that food (weather, disease or lack thereof, etc).
  • Ritual Magic is rarely used by the priests to deal with extreme threats to the Isle.

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