Gwivonna Session Notes

Overview

This campaign primarily follows the adventures of the flighty bard Damir Krupalia, the young mage Emby Mocmar, a mysterious ranger called Peregrine, and a priestess named Amilyn.

List of Sessions

Session Title Start Date End Date
Prologue June 30, 627 May 18, 644
The Journey (to Tantor) Begins May 18, 644 May 24, 644
Reflections on the Slaughter of Kobolds May 25, 644 May 25, 644
Dinner with the Folks May 26, 644 May 28, 644
Second Showing May 29, 644 May 29, 644
Best Little Whorehouse in Tantor May 29, 644 May 29, 644
Pretty! May 29, 644 May 29, 644
On the Road Again May 30, 644 May 30, 644
You Rock My World May 31, 644 May 31, 644
The Cave of Trials May 31, 644 June 3, 644
When Push Comes to Shove, You Gotta Do What You Love. . . Jue 3, 644 June 4, 644
. . . Even If It's Not a Good Idea June 4, 644 June 5, 644
We're So Screwed June 5, 644 June 8, 644
Pokey Sticks June 8, 644 June 12, 644
Steeple Chase June 12, 644 June 13, 644
Speak Softly and Carry a Big Stick June 13, 644 June 16, 644
You Can Never Go Home Again. . . But You Can Shop There June 16, 644 June 16, 644
Bliss Revisited/Inn the House/Silky Smooth June 16, 644 June 16, 644
Mmm! Yummy Cold Revenge! June 17, 644 June 20, 644
Movin' On Up June 20, 644 June 20, 644
Damir Kent and Ferella Lane June 20, 644 June 27, 644
Happy Birthday, Mr. Krupalia June 27, 644 June 28, 644
A Change in My Life June 29, 644 July 2, 644
If the Devil Danced in Empty Pockets. . . . July 2, 644 July 23, 644
Follow the Yellow Brick Road July 23, 644 July 23, 644
A Good Run of Bad Luck July 23, 644 August 4, 644
The Fall of the Roamin' Empire Part I: Looking for Trouble August 5, 644 August 8, 644
The Fall of the Roamin' Empire Part II: A Short Stack August 8, 644 August 21, 644
The Fall of the Roamin' Empire Part III: To Catch a Clue August 22, 644 September 5, 644
What Went Up. . . . September 5, 644 September 30, 644
A Panel of Experts September 30, 644 October 4, 644
Tainted Love October 4, 644 October 6, 644
A Town of Cards October 6, 644 October 9, 644
Old Friends and New Lives October 9, 644 October 15, 644
Hi, Ho; Hi, Ho October 15, 644 October 15, 644
Burnin' Down the House October 16, 644 November 22, 644
The Second Coming November 22, 644 November 23, 644
Mirror, Mirror November 24, 644 November 25, 644
Genesis Redux November 26, 644 November 28, 644
Over the River and Through the Woods November 28, 644 November 29, 644
Critters. . . . November 29, 644 December 11, 644
Love, Lust, and Light Wounds December 11, 644 December 16, 644
Curses, Verses, and Monster Purses December 16, 644 December 28, 644
Haven December 28, 644 December 29, 644
Alone, and Alone Together December 29, 644 January 12, 645
Of Elves and Men January 12, 645 January 22, 645
The Move January 22, 645 February 28, 645
The Fire February 28, 645 March 4, 645
Bad Omens March 4, 645 March 7, 645
Fangs for the Memories March 7, 645 April 21, 645
The Belly of the Beast April 21, 645 May 7, 645
The Good, the Bad, and the Holy May 7, 645 May 24, 645
Take Two May 24, 645 May 27, 645
Bad Timing May 27, 645 May 28, 645
What Do You Fight Fire With Again? May 28, 645 June 4, 645
Selling a Soul June 4, 645 June 8, 645
Tapped Out June 8, 645 June 23, 645
Dangerous Games June 23, 645 July 19, 645
Return to Sender July 19, 645 August 6, 645
Don’t Mess With Clergy August 6, 645 August 17, 645
Into the Lion’s Den August 17, 645 August 30, 645
Eater of the Dead August 30, 645 September 4, 645
Too Much to Chew September 4, 645 September 25, 645
An Unexpected Army September 25, 645 September 26, 645
A Quick One September 26, 645 October 8, 645
I’ve Got Wood October 8, 645 October 26, 645
Once More Into the Breech October 28, 645 October 31, 645
Smash and Grab Part I: Everything, Including the Girl October 31, 645 November 3, 645
Smash and Grab Part II: Tree-vacuation November 3, 645 November 5, 645
The Call of Nature November 5, 645 February 5, 646
Far From Home February 5, 646 March 14, 646
Voyeur March 14, 646 March 25, 646
The Gods Must Be Pissed! March 26, 646 March 29, 646
But WE'RE the PCs! April 3, 646 April 6, 646
Is There a Draft in Here? April 6, 646 April 25, 646
The Siege April 26, 646 September 4, 646
Maybe Not "Too Dangerous". . . September 4, 646 September 19, 646
Bam! Lich Goes Down September 20, 646 October 4, 646

After these sessions, there is likely around one or two months of downtime for the characters - this will need to be determined with the DM. This puts the current campaign date somewhere between November 4, 646 and December 4, 646.


I am missing complete notes on the following sessions/activities. These sessions (i.e., the not-yet-created pages above) will need to be reconstructed to a reasonable extent based on pencil-and-paper notes and the DM's and players' memories.

  • The party leaves the safety of Peloria for the Citadel to recover whatever artifact pieces Lord Drummond may have hidden there
  • The party sets up shop near the Citadel for a raid to commence the next day
  • The party begins to raid the Citadel, looking for equipment that may be of use to Drummond; after the raid goes south, they teleport to Peloria
  • While in Peloria, the party rests and prepares to take the rescued ghost dryad's tree to the Temple of Ehlonna where the clerics revive her and her tree with a powerful ritual
  • Having revived the dryad ghost, the party leaves to rescue the other undead dryad from the Citadel
  • Damir and Peregrine plan their next lightning raid of the Citadel
  • The party rushes the Citadel to rescue the second dryad, teleporting her and her tree to the Temple of Ehlonna
  • The party revives the second dryad; as she greets the two, Amilyn receives a vision to head far to the east, across the ocean
  • The party teleports to Gwivonna to head by riverboad to the port city of Fingon Marin
  • The party arrives in Fingon Marin
  • The party sets out across the ocean, having negotiated passage onboard a convoy of merchant vessels
  • Damir and the first mate onboard the galley have a "major confrontation," after which they agree to stay the hell away from one another
  • "Appointment" for Damir and Emby to meet Arcane at Mount Pon to discuss "something… epic" (missed)
  • The party arrives at the city of Port au Prince, across the ocean from their home continent
  • The party, having received directions to the landmark in Amilyn's vision, sets out from Port au Prince
  • The party reaches the stone landmarks Amilyn saw in her vision and are given directions to "the path" that Ehlonna has chosen for them
  • The party arrives at a dogwood that is mysteriously in bloom, even in the dead of winter; the rangers see the path and lead the party onward
  • Having negotiated myriad challenges and solved many puzzles, the party arrives at a mystical grove that seems to explode with life
  • The party returns via teleport to Amilyn's forest and plant their acorn
  • Damir and Emby depart to restock in Tantor
  • Damr and Emby depart Tantor with provisions and information, returning to Amilyn's forest
  • The party teleports to near the Citadel in order to find out more information about the battle's progress in their absence
  • The party decides to take their newly-prepared magical items into the Citadel and destroy the temple of Nerull
  • The raid on the Citadel succeeds in destroying the temple of Nerull, but Damir dies; the party teleports him to Peloria and brings him back with difficulty
  • The party finishes recuperating in Peloria and travels back to the Citadel to cause a diversion while the DragonSlayers attack
  • Damir confronts the druids in a head-to-head battle of wills and browbeats them into working with him
  • The party heads towards the bay and the port in order to recruit more help (considering the losses the priests took during the winter)
  • The party stops off in Tantor so that Damir can speak with Ferella and make arrangements for "her" inn (which will really be his)
  • Having arrived in port, the party realizes that the ship they took to the far continent is arriving in a couple of days; they decide to stay to "check up on" the first mate's "social progress"
  • The party checks up on the first mate
  • Damir arranges the purchase of some goods for Ferella's inn
  • The party returns to the Citadel to assist with the siege
  • The party participates in the siege of the Citadel, raiding a few times semi-successfully but taking a lot of damage in the process
  • Damir, Peregrine, and Emby create a plan for a lightning raid on the Citadel
  • The party returns to Peloria and spends two weeks stocking up with gear for their lightning raid
  • The party returns to the Citadel and discusses their raid with the generals there
  • The party raids the citadel, opening a hole for the armies and finally succeeding in taking down Drummond and all of his senior lieutenants

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