CV: Invention and Research

Invention design point costs (Do everything additive before anything multiplicative):

For “inventing” vehicles, start with base frame.
Each frame has base stats and base DP cost; stats can be modified for additional DP. Once frame model is invented, can create as many as you want. Multiplication factors are: DP x 1,000 = cost; DP / 7,500 = time to build in turns; DP / 2,500 = base time to design

Cargo bonus: +1 DP/cargo point if V; /10 if SH; /100 if CS; /500 if SB
Additional Passengers: +1 DP/passenger
External shuttle-scale mount: +10,000 DP
External vehicle-scale mount: +1,000 DP
Stealth bonus/penalty: 7 DP/+1 to Stealth
Power Points produced: 3 DP/PP
Power Points required: Start at avg die value (IE D6 = 3xScale PP); +/- 1 DP/PP req’d
Scale: Personal = x1, each shift x10
Damage: 1DX = X+1 points; can buy Y dice for Y(X+1) points
Damage Type: Ball: ; Stun: ; Ion: ; ETC
Damage Scale: Starts at weapon’s scale; each shift up is x5 or down is /5
Money Produced: Must be CS or SB scale; costs 1 DP/$1,000 produced per quarter
Ground Speed Increase: 1 DP/5 kph
Sublight Speed Increase: 1 DP/10 kph
FTL Speed Increase: 100 DP/0.1 FTL factor
HP: 3 DP/additional 1 HP
Armor Rating: +15 DP/Bulwark point; +30 DP/Evasion die (THIS NEEEEEDS PT)
Weight Reduction (DOES THIS MATTER?)
Morale Bonus (FIGURE OUT MORALE SYSTEM FIRST)
Pollution Reduction (For every X “points” the atmosphere/radiation/whatever shifts 1 lv)
Cost to Develop Reduction (FIGURE OUT BASIC COST/TIME SYSTEM FIRST)
Time to Develop Reduction (divide time by a number x; multiply cost by x^2 for
prototype only)
Time to Build Reduction (DUNNO YET)
Fuel Production (5 DP per 1 PP/turn fuel production)
Prerequisites (WORK OUT SEPARATE SECTION FOR THESE)
Droid Brain Intelligence (FIGURE OUT WHAT THIS MEANS FIRST)
Initiative bonus: +4 DP/+1 Initiative bonus
Range (if different from damage scale): x3 or /3 depending on direction
Attack or Damage or Other Penalty (for countermeasures)
MAKE TABLE OF SPECIAL EFFECTS WITH DP COSTS FOR EACH
Selective damage resistance/immunity (LIST THIS UNDER SPECIAL EFFECTS)
Area of Effect (LIST UNDER SPECIAL EFFECTS)

Sciences:
Mathematics
Chemistry
<Ore Extraction and Processing>
General Physics
<Construction>
<Firearms/Mass Drivers>
Electromagnetics
<Computers>
<Powerplants>
<Sublight Drives>
<Laser Weapons>
Particle Physics
<FTL Engines>
<Ion Weapons>
<Charged Particle Weapons>
Astrophysics
<Astronavigation>
<Sensor Arrays>
Biology
Genetics
<Genetic Engineering>
<Cloning>
Medicine
<Surgery>
<Drug Therapy>


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