Medical Gear and Drugs
Drugs
Addictiveness Rating | Check | Result |
---|---|---|
Not addictive | N/A | N/A |
Slightly addictive | TODO | TODO |
Mildly addictive | TODO | TODO |
Moderately addictive | TODO | TODO |
Highly addictive | TODO | TODO |
Extremely addictive | TODO | TODO |
Spice
Spice is slang for various types of mind-altering drugs produced naturally on some planets, most notably Kessel. Spice was generally highly regulated. Some varieties of spice are extremely addictive.
Spice | Cost/Dose | Duration | Effects |
---|---|---|---|
Glitterstim | TODO | TODO | TODO grants temporary telepathy; highly addictive; overuse degenerated the nerves in the brain resulting in loss of sight, twitching, nervousness and paranoia // |
Glitteryll | //TODO | TODO | TODO decreases user's memories |
Ryll | TODO | TODO | TODO base for other varieties of spice; could be addictive; also base for medicines; euphoric? |
Ryll kor | TODO | TODO | TODO refined grade of ryll, similar uses, medicinal especially; safer but rare and expensive |
TODO | TODO | TODO | TODO dampens Force abilities |
TODO | TODO | TODO | TODO grants Force-like intuitive leaps |
Manufactured Drugs
Some of these drugs come from Galladinium's Fantastic Technology; those entries are denoted by the "Gallad. [page]" entry in the "reference" section of the table.
Drug | Cost/Dose | Duration | Reference | Effects |
---|---|---|---|---|
DiMatolin | 100 | 1 hour | Gallad. 43 | Negates Dexterity penalties in high gravity (< 1.5 gravities) |
Elisinandrox | 250 | 10 hours | Gallad. 43 | +1D+1 Strength, stamina to resist radiation sickness |
Greshollpolyforim | 150 | 3 hours | Gallad. 43 | Negates Strength penalties in high gravity (<2 gravities) |
Haladreshin | 200 | 8 hours | Gallad. 43 | +1D Perception and related skills; neurological stimulant; mildly addictive |
Requilisant | 200 | 6 hours | Gallad. 43 | Negates Dexterity-related penalties in low-/zero-gravity environments |
Suprastenone | 200 | 1 hour | Physical stim - steroidlike, but engineered. Highly addictive. +1D Strength | |
Synthetic Adrenalin | 100 | 1 hour | Second action per round at -2 pips instead of -1 dice; -2 pips to Dexterity and all Dexterity-related skills; Ignore minor wounds for duration; Physiological stimulant; Marginally addictive. | |
Medseal | 1000 | Stable | Slowly cures a wound or stabilizes if on verge of death. Not as effective as bacta, but no medic needed. Continued combat/strenuous activity will render useless (roll Strength each round vs DC 15). | |
Hyperglobin | 1000 | 48 hours | Extra oxygen retention in blood. +1D Strength, Dexterity, Perception boost. Not addictive, but major crash after metabolized (-1D Strength, Dexterity, Perception. Can help resisting poisonous atmospheres for short duration. Can boost endurance/stamina. Can't be used in small injection/autoinjector - requires massive volume of hyperglobin to be effective. | |
Evawake | 200 | 24 hours | Neurostim - eliminates need for 1 night's sleep. Hard crash after flushed from system (48-72 hours). Highly addictive. | |
Bacta | N/A | N/A | Wookiepedia link; General-purpose healing solution; minimizes scarring, promotes rapid cellular regeneration. | |
Lyrdome | TODO | 3:00 | 2D damage, no possible STR Check to resist. | |
Kharamsool | TODO | 24 hours* | *Death in 24 hours if not treated with proper antidote. | |
Gorass Juice | TODO | 6:00 | -1D from STR and DEX | |
Mikkith | TODO | 24Hr | Paralytic, paralyses whatever body part it hits. If at the head or torso it is less effective and is easier for the target to resist. | |
Aspic Venom | TODO | 4:00 | Blinds target | |
Ulkith Poison | TODO | :30* | *Death in 30 seconds if not immediately treated with natural antidote, or direct bacta injection. | |
L'Norn | TODO | 2:30 | Hallucinogenic | |
Hutari | TODO | 1 hour | Target completely loses feeling in the struck appendage. Can still use it but suffers a -2D/3D to all DEX roles with that appendage, due to the fact that they can’t feel a thing. If hit in torso suffers -1D+2 to all DEX roles. Also can act to resist pain. | |
Somec | TODO | 5D6 rounds. | If fails in stamina check target falls to sleep in 1D6 rounds. | |
Ulikian Haze | TODO | 30 minutes | Somewhat of a narcotic, hazes the targets mind with uncertainty and clouds their judgement. All perception roles are -2D | |
Rodian Polerete | TODO | 5 min | Used in interrogations, it's basically a truth serum. When under its influence target must roll to resist drug or tell the truth. | |
Helisvenin | TODO | Permanent | Necrotizes tissue |
Medical Gear
TODO write up my own; also, add crosslink to Galladinium's page
page revision: 9, last edited: 27 May 2012 01:31