Prudence "Prue" Greer

Character Notes

Born Seattle - April 1, 2043
University in San Fransisco
Parents were both detective investigators for Lone Star (Mom was a mage, Dad mundane; both human)

Grew up in North Seattle in a townhome near the precinct
Would have learned from genetic testing around age 8 that she would Awaken

Private schooled and got magical theory, etc. in middle/high school

As far as she knows, parents were clean cops

Late bloomer - didn't Awaken until ~20. Refused inducement ("too busy" during school)
As a result, strong background in traditional forensics
Went through Lone Star high-intensity training course for practical magic

Magical apprenticeship/4-year commitment with Lone Star starting at 22 (4 years long over)
BA in Forensics, minor in paraforensics from San Fran

Worked as detective for 6-7 years with Lone Star in North Side

Six months ago, Prue's parents mysteriously disappeared while on a case for Lone Star. Finally fed up with the lack of answers and a seeming lack of action, Prue resigns from Lone Star and sets off on her own to seek the truth.

Quiet break with Lone Star - no big fireworks

Identities

Most of the time she's known as Prudence Greer. But sometimes, when she's undercover, she's known as Calypso Nyx.

Calypso Nyx

Physical Description

Height: 5'9"
Weight: 130
Hair: brown
Eyes: brown

Physical description

Basic Personality

Overview of the character's basic personality traits

Quirks

Very nosy and inquisitive—almost impulsively so.

Positive Qualities

Describe qualities and rationales for each. Note any important statistical effects.

Negative Qualities

Describe qualities and rationales for each. Note any important statistical effects.

Character Statistics

Attributes

Physical Score Mental Score Special Score Special Score
Body 3 Charisma 4 Edge 3 Initiative Passes 1
Agility 3 Intuition 4 Essence 6 Astral or Matrix Initiative Passes 8/3 passes
Reaction 3 Logic 4 Magic 4 Physical Damage Track X
Strength 3 Willpower 4 Initiative 7 Stun Damage Track X

Skills

Active Skills Score Knowledge Skills Score Language Skills Score
Assensing 3 Chemistry 3 English (Cityspeak) Native (6)
Conjuring 3 Local area knowledge 4 Russian 3
Data search 3 Magic theory 4 Japanese 3
Dodge 2 Underworld politics 4 Spanish 2
Influence skill group 2
Perception (visual) 4 (2)
Pistols 2
Shadowing 2
Sorcery skill group 3

Contacts

Describe contacts. Link to their pages, if applicable. Include Connection and Loyalty ratings.

Bartender Loyalty rating: 1 Conn. rating: 2
Fixer Loyalty rating: 1 Conn. rating: 2
Lone Star beat cop Loyalty rating: 1 Conn. rating: 2
Street snitch Loyalty rating: 1 Conn. rating: 1
Talismonger Loyalty rating: 1 Conn. rating: 2

Character Equipment

See the Shadowrun Equipment template and/or other specialized equipment templates as necessary for your character.

Weapons and Ammo

Weapon Dmg Ammo AP Reach/Range Mode RC Notes
Melee Weapon XS -X Reach 1 Special rules
Ranged Weapon XS X(c) -X S/M/L/Ex Mods or special rules
Use mult. rows if needed
Ammo Type Amount Dmg Mod AP Mod Armor Notes
Ammo Name X X -X B or I special rules

Armor

Armor B I Notes
Brand, name, or type X X special rules and/or physical description

General Equipment

Thing Notes
Lifestyle 1 month Middle
Thing special rules or description

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