Character Notes
Born Seattle - April 1, 2043
University in San Fransisco
Parents were both detective investigators for Lone Star (Mom was a mage, Dad mundane; both human)
Grew up in North Seattle in a townhome near the precinct
Would have learned from genetic testing around age 8 that she would Awaken
Private schooled and got magical theory, etc. in middle/high school
As far as she knows, parents were clean cops
Late bloomer - didn't Awaken until ~20. Refused inducement ("too busy" during school)
As a result, strong background in traditional forensics
Went through Lone Star high-intensity training course for practical magic
Magical apprenticeship/4-year commitment with Lone Star starting at 22 (4 years long over)
BA in Forensics, minor in paraforensics from San Fran
Worked as detective for 6-7 years with Lone Star in North Side
Six months ago, Prue's parents mysteriously disappeared while on a case for Lone Star. Finally fed up with the lack of answers and a seeming lack of action, Prue resigns from Lone Star and sets off on her own to seek the truth.
Quiet break with Lone Star - no big fireworks
Identities
Most of the time she's known as Prudence Greer. But sometimes, when she's undercover, she's known as Calypso Nyx.
Calypso Nyx
Physical Description
Height: 5'9"
Weight: 130
Hair: brown
Eyes: brown
Physical description
Basic Personality
Overview of the character's basic personality traits
Quirks
Very nosy and inquisitive—almost impulsively so.
Positive Qualities
Describe qualities and rationales for each. Note any important statistical effects.
Negative Qualities
Describe qualities and rationales for each. Note any important statistical effects.
Character Statistics
Attributes
Physical | Score | Mental | Score | Special | Score | Special | Score |
---|---|---|---|---|---|---|---|
Body | 3 | Charisma | 4 | Edge | 3 | Initiative Passes | 1 |
Agility | 3 | Intuition | 4 | Essence | 6 | Astral or Matrix Initiative Passes | 8/3 passes |
Reaction | 3 | Logic | 4 | Magic | 4 | Physical Damage Track | X |
Strength | 3 | Willpower | 4 | Initiative | 7 | Stun Damage Track | X |
Skills
Active Skills | Score | Knowledge Skills | Score | Language Skills | Score |
---|---|---|---|---|---|
Assensing | 3 | Chemistry | 3 | English (Cityspeak) | Native (6) |
Conjuring | 3 | Local area knowledge | 4 | Russian | 3 |
Data search | 3 | Magic theory | 4 | Japanese | 3 |
Dodge | 2 | Underworld politics | 4 | Spanish | 2 |
Influence skill group | 2 | ||||
Perception (visual) | 4 (2) | ||||
Pistols | 2 | ||||
Shadowing | 2 | ||||
Sorcery skill group | 3 |
Contacts
Describe contacts. Link to their pages, if applicable. Include Connection and Loyalty ratings.
Bartender Loyalty rating: 1 Conn. rating: 2
Fixer Loyalty rating: 1 Conn. rating: 2
Lone Star beat cop Loyalty rating: 1 Conn. rating: 2
Street snitch Loyalty rating: 1 Conn. rating: 1
Talismonger Loyalty rating: 1 Conn. rating: 2
Character Equipment
See the Shadowrun Equipment template and/or other specialized equipment templates as necessary for your character.
Weapons and Ammo
Weapon | Dmg | Ammo | AP | Reach/Range | Mode | RC | Notes |
---|---|---|---|---|---|---|---|
Melee Weapon | XS | — | -X | Reach 1 | — | — | Special rules |
Ranged Weapon | XS | X(c) | -X | S/M/L/Ex | — | — | Mods or special rules Use mult. rows if needed |
Ammo Type | Amount | Dmg Mod | AP Mod | Armor | Notes |
---|---|---|---|---|---|
Ammo Name | X | X | -X | B or I | special rules |
Armor
Armor | B | I | Notes |
---|---|---|---|
Brand, name, or type | X | X | special rules and/or physical description |
General Equipment
Thing | Notes |
---|---|
Lifestyle | 1 month Middle |
Thing | special rules or description |
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