Kane Novallis - Smuggler and Rebel Soldier

Physical Description

  • Male Human
  • 1.85 m (6'1")
  • 83 kg (183 lb)
  • Blonde hair, short
  • Blue eyes
  • Caucasian
  • Age 30
  • Rugged and muscular - dresses in smuggler or spacer wear most often

Personal History

Kane has been actively working for the Rebel Alliance since his ship was repossessed by the Imperials 3 years ago (due to smuggling charges and non-payment of taxes). He managed to bribe his way out of a prison sentence, but he lost everything in the process, and he has been ground-pounding for the Rebels for a while (due to a shortage of ships). As the campaign begins, he has been assigned to pilot an old, battered, but ostensibly luxury yacht to Coruscant as the pilot for a "diplomatic mission from the Bilbringi system."



Race: Human
Move: 10
Force Sensitive: No
Force Points: 22
Character Points: 10 (+30, -whatever was spent during Sacaya session)


Attribute Dice
Dexterity 4D
Knowledge 2D
Mechanical 4D
Perception 3D
Strength 3D
Technical 3D


Dexterity Knowledge Mechanical
Skill 4D Skill 2D Skill 3D
Blaster 3D (7D) Alien Species 2D (4D) Astrogation 2D (6D)
Dodge 3D (7D) Bureaucracy 0D (2D) Repulsorlift Operations 1D (5D)
Grenade 0D (4D) Cultures 1D (3D) Sensors 0D (4D)
Melee Combat 0D (4D) Intimidation 0D (2D) Space Transports 3D (7D)
Running 0D (4D) Languages 0D (2D) Starship Gunnery 2D (6D)
Thrown Weapons 0D (4D) Law Enforcement 1D (3D) Starship Shields 0D (4D)
Vehicle Blasters 0D (4D) Planetary Systems 2D (5D)
Streetwise 2D (4D)
Survival 0D (2D)
Tactics 1D (3D)
Value 1D (3D)
Willpower 1D (3D)
Perception Strength Technical
Skill 3D Skill 3D Skill 3D
Bargain 2D (5D) Brawling 2D (5D) Blaster Repair 0D (3D)
Command 0D (3D) Climbing/Jumping 0D (3D) Computer Programming/Repair 0D (3D)
Con 2D (5D) Lifting 0D (3D) Demolitions 0D (3D)
Gambling 0D (3D) Stamina 1D (4D) First Aid 0D (3D)
Hide 0D (3D) Swimming 0D (3D) Security 0D (3D)
Search 0D (3D) Space Transports Repair 2D (5D)
Sneak 2D (5D) Starship Weapon Repair 0D (3D)


  • Rebel ship loaned to Kane in the first mission
  • Blaster Rifle
    • Damage: 5D
    • Short: 3-30
    • Medium: 100
    • Long: 300
    • Ammo: 100
    • Note: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to Blaster (in addition to normal aiming bonuses)
  • Heavy Blaster Pistol
    • Damage: 5D
    • Short: 3-7
    • Medium: 25
    • Long: 50
    • Ammo: 25
  • Hold-Out Blaster
    • Damage: 3D
    • Short: 3-4
    • Medium: 8
    • Long: 12
    • Ammo: 6
  • Vibroblade (long knife)
    • Difficulty: Moderate
    • Damage: STR + 3D (maximum 6D) (6D)
  • Throwing Knife (2)
    • Damage: STR + 1D (maximum 6D) (4D)
    • Short: 2-3
    • Medium: 5
    • Long: 10
  • Fragmentation Grenade (1)
    • Damage: 5D/4D/3D/2D
    • Blast Radius: 0-2/4/6/10
    • Short: 3-7
    • Medium: 20
    • Long: 40
  • Thermal Detonator (1)
    • Damage: 10D/8D/5D/2D
    • Blast Radius: 0-2/8/12/20
    • Short: 3-4
    • Medium: 7
    • Long: 12
  • Blast Vest
    • +1D physical, +1D energy (torso)
  • Commlink
  • Medpac
  • Money: 7450 credits not accurate - see paper ledger
  • Earns 1000 credits/month when able to get back to the Third Fleet to pick up pay

note: see Sacaya session notes for info on Falleen artwork investment

Life Events


The following quotes are basically what would happen if someone injected Kane with a truth serum and asked about his crew. They are non-cannon, but otherwise sincere.


You know, back when I was doing my stint as a ground-pounder, I used to think that anybody above the rank of… say, Sergeant… was likely to be the most arrogant, self-important stuffed shirt you could ever get assigned to. But all of that changed when I met Venn Tyree. You see, working with Venn made me realize that no matter how bad the chain-of-command might seem at times, when you get right down to it… politicians are much worse.

But that's not to say the man's completely useless. In fact, every now and then, he surprises me by pulling these advanced skills completely out of nowhere. And I don't mean skills like "knowing which fork to use to stab an appropriations bill." I mean actually useful skills. Stick-fighting! Battle tactics! Theoretical physics as applied to alien star drives! Where is he getting this stuff!?

The guy even seems, on closer inspection, to have a sense of humor. Which is kind of sad, because it speaks to the man he probably was before somebody put him in charge of something.

I mean, don't get me wrong, I trust his intentions. His judgement, on the other hand… ehhh. *hand wobble* Depends on the situation. He's probably more adaptable than I give him credit for, considering he started this fight in the freaking Senate, of all places. But drop him into a situation where everybody's clearly in over their heads, and he's too proud to admit it. Let alone ask for suggestions.

He's standing right behind me, isn't he?


Oh, man. This guy. I'd heard the rumors about Storm Trooper conditioning, of course. We all have. I guess it makes it a little easier to pull the trigger if you dehumanize the enemy. This time, we just got lucky and the enemy's already gone ahead and done it for us. Or so they say.

But this guy? This guy is for real. And I'm pretty sure when they performed the operation to remove his personality, they also surgically attached his lips to the Commander's…

Ah, but you know what? That was before I worked with him on the ground. On the ground, Tam Minerva is skilled, tough, cunning, and damned if he doesn't follow orders.

I mean, imagine my ass in the field, telling a StormTrooper what to do. Maybe I don't like the look of how captivated he seems by this weird alien thing in the shadows. I tell him to back up, nothin' happens. I make it an order, and the bastard backs up!

Then the lift breaks my goddamned fingers. So out of the blue, just to lighten the mood, I ask Tam if he's got any painkillers. Doesn't say a word, just marches over to me, left right left right, and hands over his fancy StormTrooper combat drugs. Sir yes sir. Just like that. And then, of course, he gets to throw my sorry ass on the cart when the drugs wear off and the crash hits me.

He had every right to laugh at me, you know. Bastard kept his mouth shut. The fucker.

I'll say this, though, I'm glad he's on our side. But it sorta makes me wonder… what would have happened if they'd assigned him to guard Palpatine instead?


People are weird. That's just the way it is. Men. Women. Bug-eyed monsters from Roche. We all have our own little quirks. And sometimes those quirks pile up in weird and unusual ways. It's nothing new. And it's always gonna be that way.

I'm mentioning this because it provides important context.

Amanha Orden. Is FUCKING INSANE.

Brilliant, but insane.

She will blow up your house.


MAN, I'm glad I'm not a regular enlisted…


Nice. Nice… I'd hit it…

Hey, don't you get any ideas, though. Rourke's a classy girl, you hear me? A real sweetheart, too. Don't you forget it.

On a good day, I can get her to stifle a laugh behind the Commander's back. That's the best a scumbag like me can ask for, right?

Oh, if this were a bad holo…


Wen, you sneaky bastard! I love this guy! Wen's got tricks even I don't know about! He's pretty good in the field, too. There's nobody I'd rather have by my side in a battle. Or better yet, sneaking up on the enemy!

Yeah, I gave him the money. I wanted to see what would happen.

Shut up.


Fuck yeah! Starfall knows what's up! I don't know how she stays so upbeat after everything we've been through, but man I'm glad to have her around. Her jokes keep me sane on a bad day. I'm a little annoyed she didn't even blush, though, when Davin asked if we were a thing. Was she just playing it cool? Or am I losing my touch?

Man, though, I tell ya. Me, Starfall and Wen gotta go crazy on shore leave one of these days. Figures that the first planet we come to with a decent economy, the Commander needs to get all paranoid and distracted. All droppin' conflicting orders and shit. All wanderin' off leaving me in charge. So, naturally, ol' Kane's gotta pick up the pieces. Gotta keep somebody on the stupid ship all the stupid time…

Wait a minute.

Tam checked in!



Ah, dear Verena. I remember when the clouds parted to reveal her statuesque form. The warmth from her eyes melted the very snows of Hoth, to the point where the Rebels had no choice but to build a hangar bay around her, so as to keep their presence on the world a secret.

She speaks, and through the sheer persuasiveness of her honeyed words, the pallets move through the air of their own accord! She reaches up into the skies and pulls down comets! (Were it not for that blastedly inefficient freezer, I'm sure it would have been much larger when she finally showed it to me.) When word of the destruction of Alderaan reached her ears, it is said that she shed a single tear, at which point the Death Star exploded!

Too soon?

Right, sorry. Krin is a weird, fun girl with enough imagination and energy to not only put up with my bullshit, but bounce back everything I throw at her. I wouldn't have minded helping her work off some of that excess energy, if you know what I mean, but she didn't seem to take a hint. Eh, maybe I shoulda just spelled it out for her… what's the worst she coulda said?

Yeah, don't answer that.

You can't.

Droidfaced Twi'Lek

And speaking of life imitating a bad holo… well, you know. The Twi'Lek incident. Yeah, yeah, I know. It's a horrible unfair stereotype and all that. The lascivious Twi'Lek holding our hero at gunpoint. But she was seriously pretty hot, and I'm not made of stone.

She might be, though… or at least that's what I was thinking until Lars got back. Then I saw a glimmer in her eyes, just for a split second. Hope? Relief? Maybe they're a couple. Or, maybe they were just in a hell of a lot more danger than I thought they were, and this is how she deals with stress. I dunno.

When I tried to turn on the charm, she changed what she was aiming at. Can't say I blame her. In the end, she didn't stun my balls off, and I kept non-violently riffing my predicament right up until I ran out of material. It's too bad that happened at the 5 minute mark, but she was seriously giving me nothing to work with.

Under the circumstances, I think I made the best I could out of a bad situation. I wonder if our paths will cross again…

Yeah. I need to get off this ship for a while.

Imperial Space Ministry Records

These are the forged records provided to you by the Alliance Intelligence Bureau on Hoth.

Captain's Accredited License

Name: Leen Kutsyn
Species: Human
Sex: Male
Height: 1.85 m
Weight: 83 kg
Date of Birth: TODO
Homeworld: Corellia
License Number: 343-S17-C5500P
Starship Classification: Transports/Freighters

Ship Operating License

Manufacturer: Cygnus Spaceworks
Starship Classification: Sentinel-class Shuttle
Starship Identifier: Prospect
Starship Registry Number: CS-KN117A-S0010
Port of Origin: Corellia
Current Owner: Alias here
Captain's License Number: 343-S17-C5500P

Arms Load-Out Permit

Starship Registry Number: CS-KN117A-S0010
Current Owner: Alias here
Captain's License Number: 343-S17-C5500P

Weapon: Laser Cannon array
Position: Forward
Restriction: Stowed and locked upon hyperspace exit

Weapon: Dual Heavy Ion Canons
Position: Ventral Turret
Restriction: Stowed and locked upon hyperspace exit

Weapon: Repeating Blaster
Position: Ventral Turret
Restriction: Manual targeting only; stowed and locked upon request of port authority

Reason for Permit: Self-defense (antipiracy)

Rebel Alliance Operations Authorization

Operations permits and other legal documents provided to Kane (and, by extension, the team as a whole) when operating under the Rebellion's flag from the Prospect.

Letter of Marque1

BE IT KNOWN that the holder of this certificate, Kane Novallis, operator of the vessel Prospect, hereafter the Operator, is now licensed and authorized by the Alliance to Restore the Republic, hereafter the Alliance, by this Letter of Marque and Reprisal to conduct raids upon the Imperial government, its subsidiaries, and supporters to seize their cargo, properties, and vessels and deliver them unto the Alliance. Further, to capture to personnel, officers, and officials of the Empire and its supporters, the Operator is authorized and expected to pursue the war against the Empire as able, while in no case endangering the innocent civilian public and without causing undue damage to property.

The Operator shall surrender all bounty or proceeds of such activities to the review of the Alliance and in return shall be awarded fifty (50) percent of their value in credit or kind. The Alliance by choose to purchase an entire cargo at its sole discretion. The Alliance shall also award bounties, paid according to a schedule published by the Alliance, for Imperial prisoners and confirmed destruction of Imperial properties. All slaves found in the course of duty shall be freed and all illicit substances destroyed.

The Alliance shall render aid such as it can, subject to availability and discretion. Said aid may include shelter, intelligence, repair, staple supplies, and fuel. Those members of the vessel's crew, formerly criminals, are hereby granted amnesty so long as they serve the Alliance, until the Empire is destroyed, or this Letter expires, provided they commit no further crimes. Should further crimes be committed, all amnesty shall be hereby revoked and all charges held in abeyance brought forth against the accused.

This Letter shall remain in effect for one (1) year from its date of issue, upon which time it shall be reviewed. If either party is dissatisfied, the contract may be dissolved at will. The Alliance reserves the right to assign observers to the vessel for the purposes of this review.


General Carlist Rieekan
Commanding Officer
Echo Base

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