Village of Gwivonna


The Lucky Arrow Inn and Stables and the Giant's Boot Tavern

1 cook (human male, Jeff), 1 waitress (half-elven female, Belea)
3 stories.
inn and tavern in 1 building with stables behind
Used to have 15 rooms until a couple years ago when Damir started helping out; now have 20, which increase profits greatly around festival season; doing pretty well currently
4 competitors;
smallest is 8 rooms, no kitchen (Grandma Zel's).
another, our closest competitor, has 18 rooms, slightly smaller than our rooms (The Blue Dragon). They are doing pretty well.
competitor three is a particularly elven establishment with a carefully manicured yard including arranged trees and stones and a garden in the back. They have 15 rooms, but do not really compete with us because their target audience is elven. They have a limited and expensive fey bar and no kitchen (Que'dat = inn, Keth = tavern).
best and largest joint in town has 30 very nice rooms, 5 luxury rooms, and 1 really extravagant room that used to be a master bedroom. Used to be a mansion before it was converted into an inn, and has an ample kitchen and facilities, an elegant dining room, a bar (that is more of a lounge with a bar attached), and a rarely-used ballroom (Baracaddi Manor).

The Silky Doll whorehouse

Price is 1gp for an hour of an average girl's time, for "standard" service. 5sp of this goes to the girl, 5sp to the house. Haggling comes into play when a customer wants "special" services. The girl is at liberty to refuse to perform certain acts, but girls who know how to play the game merely set an additional price. In this way, tipping is typical. An average mistress can make ~5-20sp

Wizard's House (Malicor and Emby)

There is an arrow on hooks over the doorway; the arrow is a masterwork. The door has no knob, but has a pull instead. The door opens into a dining area. The table and chairs are ornately carved, treated wood. The table is also made of wood, but is rougher. The mirror is very high quality, and has a curving wooden frame, with a large, swirly cheap gem set in the top center of the swirling wood pattern. In Emby's room, there is an equally ornate dresser, but no bed. Just two sleeping mats… hmmm… Oh, and a smaller, equally ornate mirror in Emby's room. It's Malicor's room, too. It's a small house. You head on upstairs, and you step into the center of a small study. Because the staircase came out in the center of the room, it seems quite cramped and awkward, what with all the bookcases and the deck and telescope and everything. But once you get all the way up the stairs, the floor sort of swallows up the ladder, and there is no longer a hole in the floor. So the room is now amply spacious. There is only one chair, the comfy, ornate wood-and-cushioned chair Malicor reclines in. The bookshelves are also ornate wood, and trimmed and carved and patterned like everything else. The desk appears to have been gilded from a solid block of marble. How he got it up here, and how it can sit there looking so very heavy atop a wood floor, even a wood floor that be opened and closed at will, is beyond you. The top of the steps come out facing the east, facing the desk which takes up the eastern end of the room. Behind Malicor, there is a wide day window offering a panoramic view of the river. The window has an irregular pattern to the supports that crisscross it between the glass panes. It almost looks like it was grown, not made, from some sort of smooth vine. But the ripples in the wood suggest it was carved from a large wood block. The roof has a circular skylight dome, same ornate window design as the back window.

Gwivonna Schoolhouse

A large, 1-room school building made from wood, painted white on the outside. Built 112 years ago by the Holy Order of Pelor, to promote literacy and education in the fledgling community of Gwivonna. Parents of the middle class send their kids here hoping to prepare them for the world. Poorer families like local farmers are welcome to send their children, but few choose to do so. The upper-class generally tend to send their children to more prestigious schools in large towns. The school Marm is Miss Bliss, a civilized Illithid, or Mind Flayer.

The building itself is one large, empty room inside. There is no blackboard. Instead, visual aids are provided courtesy a Ring of Silent Imagery, lent to Miss Bliss by Malicor. Also provided by Malicor, a Brazier of Comfort similar to the one in his fireplace, but with a wider area of effect. A prominent symbol of Pelor is built into the smooth stone floor, and the school house has been consecrated.(+6 sacred bonus to turning, -2 undead saving throws.) A missionary from Peloria refreshes the Consecration spell once per year.

The large, massive school bell outside the front of the school house rests on a pedestal. It was donated to the town 33 years ago by a wealthy merchant passing through, partly because of the inspiring example of Miss Bliss's efforts, but mostly because it was heavy and difficult to cart around and expensive to teleport. Contrary to popular belief at the time, Miss Bliss did not influence the merchant one way or the other. An inscription on the side of the bell reads:
The hammer for the bell is a length of wood with a comfortable grip and a metal, spherical head. It formerly enjoyed a position as Mrs. Bliss's mace.

Local History

Baracaddi Manor, the fanciest inn in town, was built before most other buildings in the town, and in fact almost before there was a town. It was the home of Amos Baracaddi. He was a plantation owner, and he owned all the farmland around here. He was a human. When he died, he had no family. In his will, he surprisingly left the land to the farmers he had marginally mistreated all of his life. The farmers formed a committee to decide what to do with it all. It was more than they needed to grow food for themselves, and they didn't have the contacts needed to export it themselves. A missionary of Pelor happened by, and learned of their plight. He suggested they turn the house into a hotel. He helped them set up the business, took care of some details the farmers wouldn't have known how to handle… Many travelers used that road, even then. The wealthier ones, they invited to stay the night. Only people on horseback came through, because nobody expected to be able to rest there. Supply and demand. When the money started coming in, the priest sent for more help from his order. They quickly erected the first few groups of buildings along the road. Most of the businesses and homes along the main road used to be cheaper inns for wayfarers. Anyway, the farmers committee eventually developed into the council that works with the mayor today to make decisions. Now different poor farmers farm the land, but conditions for them are slightly better. A few elves from Salymphuiyn, an elven tree-town northeast of Gwivonna, in the Kippen Forest, emigrated to the town. These were mostly elves who wanted to take part in the trade activities. Town is about 300 years old.

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